![]() These debuffs should be augmenting your abilities rather than becoming an end in their own right. But don’t kid yourself you’re no match for casters when it comes to debuffing. Once again, you’re no crusader – and definitely no caster - but with the right tools you can become quite adept at manipulating the battlefield.ĭebuffs - Many strikes incur debilitating status effects on your enemies. You can just use that round to refresh your maneuvers.īattlefield Control - Pick up some tripping-related feats, enlarge yourself, and go to town or heck, just get a reach weapon. It’s also a fair bet that you’re wearing light (or at least medium) armor – and hey, if you need to spend a round getting into position, no biggie. Many Diamond Mind and Tiger Claw maneuvers enhance mobility, and you’ll probably have a high Jump score if you’re using the latter (which you usually should, at least to some degree). Mobility - You have the potential to become a very mobile combatant. D12 HD, medium armor proficiency, and, very likely (due to Diamond Mind counters) good saves mean you won’t be going down any time soon. Tank - You likely won’t be able to match the stickiness of, say, a crusader, but nonetheless you’re a formidable target. You excel at melee combat whether you’re a dervish of whirling blades or a crashing, maul-wielding juggernaut, it’s your job to be out there on the front line. Hopefully it can provide some help to people unfamiliar with Tome of Battle, and I'll be updating it with community suggestions from both this thread and the previous one, to make sure that it stays good and all the kinks are worked out. This is a reposting of Elfin's amazing work. ![]() These are amazing options, defining aspects of a build or even the entire class. Not the best, but not the worst, either.īlue - Good. These can be situationally useful, but aren’t usually worth it.īlack - OK. This handbook will use the following system for ratings: Tome of Battle by no means closes that gap, but it unquestionably narrows it. Around here it’s an oft-recited saying that ‘fighters scale linearly, wizards scale quadratically’. And Tome of Battle provides you with lots more options and tactics, which include the ability to make decisions more meaningful than how much you’ll Power Attack for this turn. Some people enjoy endlessly repeating their full attack routine many want something more. Naturally, opinions vary widely, but I’ve found that Tome of Battle greatly enriches the playing experience at my table, mainly for two reasons: There are endless cycles of debate about Tome of Battle: why it sucks, why it’s great, why the fluff is awful, whether it’s balanced, etcetera. ![]() Plus, you don’t need any fancy multiclassing: warblade 20 is an excellent build. While this guide can help, just picking maneuvers that sound cool will make you quite capable. This applies to all Tome of Battle characters, but it’s worth bringing up - it’s very hard to screw up as a warblade unless you try to. You have the best of both worlds when it comes to refreshing. You refresh all your maneuvers by making a normal attack maybe the crusader can use one every turn, but you have full control over which you ready. You can refresh maneuvers at a moment’s thought. Stance Mastery is undoubtedly the best capstone of any of the martial adept classes. Plus, the Battle line of features provides some very handy bonuses in general combat, along with great Int synergy. ![]() And good ones at that: a boatload of bonus feats to help you deal with prereqs or just provide nice benefits. Warblades can move, initiate a standard-action strike for respectable damage, mix a swift-action boost into this somewhere and still perform a counter when it's not their turn. A higher level wizard can move, fire off a spell as a standard action, cast another swift action spell, and still use an immediate action in response to his opponent.įighters move and attack. You have efficient use of the action economy. Before we even get to maneuvers and all that good stuff, you have a d12 hit die and full BAB. Wizards of the Coast kindly provided the full warblade class on their website, along with maneuver cards, which can help streamline play. Here are just a few of the selling points for the warblade. They’re also arguably the strongest of the three, pure warriors who are exemplars of sheer martial skill – and they certainly don’t fail to meet expectations. Warblades, introduced in Tome of Battle: The Book of Nine Swords, are one of the three martial adept classes.
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